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Nevil Oscillator
177
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Posted - 2015.05.18 13:52:36 -
[1] - Quote
Moaning about other players not doing what you want is a bit pathetic
Players stay in NPC corp, oh that's terrible, how can I cope ?
Players only fight NPC, oh no , I that's so big a problem for me.. lol
Players never leave high sec so I can't blap them in my billion ISK ship fitted specifically for blasting their ship to small pieces.
Such a shame that isn't it ? |

Nevil Oscillator
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Posted - 2015.05.18 15:06:40 -
[2] - Quote
Eve Solecist wrote:
Stop hating. This is bullshit and has nothing to do with why it's bad.
If you cared more than just about yourself you would understand that the underlying issue is bigger and affects the whole game.
You selfish, pathetic people.
New corp members and victims not being very keen to die / get exploited.
Your Corp , Your problem
Market Forces, Economic Structure, you build your corp to survive in the conditions that exist not build your corp and expect the conditions to change to suit what your corp does. |

Nevil Oscillator
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Posted - 2015.05.18 15:31:40 -
[3] - Quote
Eve Solecist wrote:LALALA WHY MAKE SENSE ANYWAY RIGHT NEVIL???
Yeah I will quote you then go on about what the other guys said. |

Nevil Oscillator
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Posted - 2015.05.18 15:44:42 -
[4] - Quote
Eve Solecist wrote: What for ? Not like there is a point talking to you. One just needs to look at your responses.
For some to look at
For others to understand
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Nevil Oscillator
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Posted - 2015.05.20 21:04:36 -
[5] - Quote
Carrie-Anne Moss wrote:
Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
Depends if you interpret those statistics in that way.
Players begin in NPC corps so the ones that don't progress are more likely to still be in NPC corps.
Doesn't mean that is the reason they haven't progressed. |

Nevil Oscillator
182
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Posted - 2015.05.21 03:53:09 -
[6] - Quote
Tyberius Franklin wrote:Carrie-Anne Moss wrote:My bad. New players start in NPC corps and those players are the most likely to quit. .
If all players start in NPC corps , how can any of them be more likely to quit than the others ?
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Nevil Oscillator
182
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Posted - 2015.05.21 04:53:49 -
[7] - Quote
Tyberius Franklin wrote:I stated that new players were at greater risk of leaving, not that one new player was at a greater risk than another. And since those new players would be more likely to be in NPC corps because that is where they start, such corps would have comparatively lower retention.
Further, since retention is pretty engagement related, that skews retention even further away from new players who remain in NPC corps.
Not sure how you intend to separate those two issues in the statistics to get an accurate view of the performance of NPC . Not really sure what you class as engagement either, certainly areas of the game seem duller than others from my perspective but again I'm not sure that my perspective is always the same as the opinion of other eve players. |

Nevil Oscillator
182
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Posted - 2015.05.21 10:47:31 -
[8] - Quote
When you leave a player corp, do you always default back to your original NPC corp, even if you are -10 standing with that corp ? |

Nevil Oscillator
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Posted - 2015.05.21 11:00:28 -
[9] - Quote
Scipio Artelius wrote:Nevil Oscillator wrote:When you leave a player corp, do you always default back to your original NPC corp, even if you are -10 standing with that corp ? Not to your original starter corp, no. But always to the same npc corp every time you leave a player corp, yes.
So if your starter corp was CAS and then you joined a player corp and then you leave that player corp, you default back to which corporation ?
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Nevil Oscillator
182
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Posted - 2015.05.21 13:20:49 -
[10] - Quote
Omar Alharazaad wrote:Expounding upon 'Wrong.' Even if you are in a NPC corp someone can crap in your sand, it just limits the manner in which that deuce may be dropped. Without access to war mechanics the scatology becomes more one-sided actually. .
I've always wondered what people were referring to by the term sandbox, I had no idea it was something to do with scatology |
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Nevil Oscillator
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Posted - 2015.05.21 21:56:50 -
[11] - Quote
Solecist Project wrote:Carrie-Anne Moss wrote:Forget about arguing/talking to Eli Stan guys Hes still in a Npc corp so ccps facts and data says he is more likely to quit than the rest of us. *Fingers crossed It's about those who stay isolated ... ... not about those who play with others. Do you ever log in and undock ?
Have you got Meta 1 guns on your little red thrasher ? |

Nevil Oscillator
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Posted - 2015.05.22 04:06:16 -
[12] - Quote
Kaarous Aldurald wrote:
I can tell you. I was an awoxer for a long time, before CCP decided that should not be a thing anymore, so I've dealt with more than my fair share of them.
It's the vast majority of them. It's why I've argued for a while to put corp creation behind a harder barrier of entry.
How will that help ?
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Nevil Oscillator
183
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Posted - 2015.05.22 04:40:31 -
[13] - Quote
baltec1 wrote:
How do you beat war dec immunity and low tax rates?
With group coordinated activities is the idea.
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Nevil Oscillator
183
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Posted - 2015.05.22 04:53:10 -
[14] - Quote
I don't see the tax argument because A player can form their own corp and charge themselves no tax thereby no longer being in an NPC corp. |

Nevil Oscillator
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Posted - 2015.05.22 05:17:05 -
[15] - Quote
baltec1 wrote:Nevil Oscillator wrote:I don't see the tax argument because A player can form their own corp and charge themselves no tax thereby no longer being in an NPC corp. Who wants to play a MMO alone? Tax is the problem. That is the intensive to get people to join player corps and leave the protection of the NPC corps.
Just saying NPC corps do not have that advantage over player corps necessarily.
So it is not logical as a reason to stay in a NPC corp.
Where as not liking any of the corp logos is entirely logical |

Nevil Oscillator
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Posted - 2015.05.22 09:08:13 -
[16] - Quote
Shimoto wrote:I still haven't seen a compelling argument to persuade the sort of people who prefer to remain in an NPC to corp to join a player corp instead.
.
I would say the scale of operations that a player corp can do
Many activities in Eve are not practical for a solo player. |

Nevil Oscillator
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Posted - 2015.05.22 09:53:04 -
[17] - Quote
flakeys wrote:Nevil Oscillator wrote:Shimoto wrote:I still haven't seen a compelling argument to persuade the sort of people who prefer to remain in an NPC to corp to join a player corp instead.
. I would say the scale of operations that a player corp can do Many activities in Eve are not practical for a solo player. A lot of the activities wich require a group can be done without actually joining the corp/Alliance the others are in.
I'll take your word for it
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Nevil Oscillator
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Posted - 2015.05.22 12:19:26 -
[18] - Quote
Scipio Artelius wrote:[quote=Shimoto]I You won't see a compelling argument. because what any individual chooses to do is perfectly within their right.
There is no compelling arguement because player corporations and NPC corporations are part of the economic balance. There is no ruling that says player corporations will be more successful, it is for it's members to make it so. |

Nevil Oscillator
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Posted - 2015.05.22 20:19:39 -
[19] - Quote
It's not fun until I reach my climax, is what she said. |

Nevil Oscillator
185
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Posted - 2015.05.23 17:48:18 -
[20] - Quote
There is really no moral obligation to join a player corp, there are many greater moral dilemas in this game than that. lol |
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Nevil Oscillator
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Posted - 2015.05.24 04:25:24 -
[21] - Quote
Demerius Xenocratus wrote: What I do see is a set of players accustomed to doing their destruction in high sec that see that becoming more difficult and requiring a little more effort, and they are understandably not happy about it. If I'd been playing longer and developed an entire playing style around violencing stupid in highsec I'd no doubt feel the same way.
The answer is nerf high sec so that everyone can get in on the action and start shooting unarmed industrial ships to give them more competition. |

Nevil Oscillator
186
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Posted - 2015.05.24 15:23:22 -
[22] - Quote
Joe Risalo wrote:Kaarous Aldurald wrote:Nevil Oscillator wrote:Demerius Xenocratus wrote: What I do see is a set of players accustomed to doing their destruction in high sec that see that becoming more difficult and requiring a little more effort, and they are understandably not happy about it. If I'd been playing longer and developed an entire playing style around violencing stupid in highsec I'd no doubt feel the same way.
The answer is nerf high sec so that everyone can get in on the action and start shooting unarmed industrial ships to give them more competition. Making highsec PvP more accessible would help, whether you were joking about that or not. The only reason most of the existing wardec and ganker groups have such a field day is because they're big enough and organized enough to have a functional monopoly on space violence, since the restrictive mechanics make conglomeration into large groups the only reasonable solution. Making PVP more accessible, yes. Making PVP more forced and mandatory, no. See, you seem to be under the blind assumption that your play style is accepted by all, and what will keep Eve alive and profiting. When in fact, the opposite it true. For now, CCP seems to be happy with the income they gain from the dedicated, smaller group, that enjoy Eve exactly the way it is. HOWEVER, if they want to be big, and bring in a lot more players, they'll have to take a more casual approach. What everyone seems to be missing is that CCP is already doing this. They changed the way Concord works, so that they respond faster. They've made normally ganked ships beefier and/or given them accessibility to fit beefier. They made changes to wardecs, though still one sided, gives the target a way out and makes it a bit more costly to the attacker. Changes to awoxing. Changes to the new player experience, which believe it or not, hard cores were against. Removal of med clones. There are likely other changes I can't think of. Meanwhile, they're making null sec life more difficult, low sec more worthwhile, WH space more entertaining, and high sec more safe. See, to me it appears they're trying to build a game that will accommodate all play styles and all types of players. So, high sec will be casual, low will be a buffer to get experience with PvP, WH space will be a slightly safer version of null, while null will be fore the dedicated hard cores. Give it time... I can see the shift. Maybe you are oblivious?
Perhaps there could be other ways of losing concord protection. Your safety green setting will always protect you unless you have a sec status of -5. I think I suggested once that corporations should run missions to hunt and kill players with very low standing. A nice idea but I don't think it would be worth doing the way eve currently works.
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Nevil Oscillator
186
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Posted - 2015.05.24 18:50:04 -
[23] - Quote
Joe Risalo wrote:
The problem then becomes, where do you find PVE players that would accept the mission to attack another player? I think it's a cool idea, but it should be something for bounty hunters.
I'm not sure what you mean
Isn't that like saying industry should be something for arms dealers ? |

Nevil Oscillator
186
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Posted - 2015.05.24 23:26:49 -
[24] - Quote
Demerius Xenocratus wrote: Even after a series of well deserved nerfs, highsec PvP is INSANELY easy. And once you start bringing alts and multiboxing into the equation, it becomes less challenging than a good bit of PvE content. Untanked industrials and barges continue to litter killboards, and one of C&P's better known miscreants has inflicted billions of ISK in damage on at least a dozen highsec badcorps in the past month alone.
I've never lost a ship in high sec to PVP against someone I am not at war with so I'm not sure if I can agree.
Someone showed me a kill mail of their industrial carrying 400mil of goods. And I laughed heartily because it was paranoid Llyod on the kill mail (Apologies for spelling Lloyd correctly)
T1 industrial with 400m cargo through Deltolle ...,, Just No , don't even think of undocking a T1 industrial with 400m of anything.
You don't use a 1 mil ship for that. |

Nevil Oscillator
186
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Posted - 2015.05.24 23:36:02 -
[25] - Quote
Kaarous Aldurald wrote:
The funny part is that they think should be able to make such a bad decision without consequence.
The only part I sympathise with is the fact the concept of a suicide attack is not very logical compared to other areas of the game. |

Nevil Oscillator
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Posted - 2015.05.25 02:30:55 -
[26] - Quote
Joe Risalo wrote:
I didn't say I suicide ganked, now did I?
No you simply added wardecs to the equation which is an entirely different thing.
There is no high sec mechanic for wardecs, if you are war deced it is no longer high sec for those involved.
Suicide ganking needs to exist because otherwise there would be no sensible amount of protection based on the said cargo to make you a less viable target.
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Nevil Oscillator
187
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Posted - 2015.05.25 20:49:48 -
[27] - Quote
Kaarous Aldurald wrote:
CSM who outright says "EVE is not a PvP game".
Meanwhile, CCP says "EVE is a PvP game".
You would think at least one of them would manage not to be wrong. |

Nevil Oscillator
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Posted - 2015.05.27 00:45:47 -
[28] - Quote
Joe Risalo wrote:
Man, I'm loving this. Keeps getting replies that suggest high sec is as intended.
Move along.
Eve has evolved, it is not something that was planned to be this way from the start so I have been told... but the fact remains that whatever you are doing that 'Should be Easier' or other people are doing that 'Isn't Fair' No one told you you have to do what you are doing.
Winge winge my freighter can get destroyed, why isn't it invincible? is not a very good argument for changing the game. |

Nevil Oscillator
188
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Posted - 2015.05.27 03:07:52 -
[29] - Quote
Joe Risalo wrote:Nevil Oscillator wrote:Joe Risalo wrote:
Man, I'm loving this. Keeps getting replies that suggest high sec is as intended.
Move along.
Eve has evolved, it is not something that was planned to be this way from the start so I have been told... but the fact remains that whatever you are doing that 'Should be Easier' or other people are doing that 'Isn't Fair' No one told you you have to do what you are doing. Winge winge my freighter can get destroyed, why isn't it invincible? is not a very good argument for changing the game. Agreed, but neither is "I can already destroy this guy in his freighter, but I'd like to force him out of NPC corps, so I can war dec him, then destroy him, or make him quit from a perma dec."
Lol Well why not allow them to wardec the NPC corp ? |

Nevil Oscillator
188
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Posted - 2015.05.27 07:50:11 -
[30] - Quote
Tyberius Franklin wrote:Nevil Oscillator wrote:Lol Well why not allow them to wardec the NPC corp ? Because if they do such corps become inherently worthless in every way compared to a one man corp most likely. They could be replaced by chat channels while not grouping largely unaffiliated players up to defend from the incoming wars.
That's not entirely correct.. if you declare war on an NPC corp you are then a legal target for everyone in that NPC corp. |
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Nevil Oscillator
188
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Posted - 2015.05.27 08:53:41 -
[31] - Quote
Scipio Artelius wrote: 90% of new players leave the game in their first 30 days. The status quo isn't very successful.
Compared to what ? |

Nevil Oscillator
188
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Posted - 2015.05.27 12:10:26 -
[32] - Quote
Tyberius Franklin wrote:
Which again, lacks a great deal of meaning when dealing with unaffiliated characters. There is a small chance of organized response while the aggressor gains a large pool of targets if people stayed. Which is exactly why most won't.
If you don't want to defend against a wardec now, why would you make it efficient to be placed in one?
You've lost me there , not sure what it has to do with being efficient. Correct me if I am wrong, NPC corps do nothing other than tax you.
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Nevil Oscillator
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Posted - 2015.05.27 14:56:50 -
[33] - Quote
Ferni Ka'Nviiou wrote:I
But not that it all really matters at this stage, I'm sure it's been all well discussed. I just wanted to throw my opinion at the OP title.
This may look like a long thread but it is mostly ranting and quoting the same very long paragraph over and over adding a few sentences with each person that replies to it. That's why I shorten the quotes to the part I am replying to. Some believe it is some kind of trick to win the argument but really it is as simple as that. |

Nevil Oscillator
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Posted - 2015.05.28 02:38:31 -
[34] - Quote
Tyberius Franklin wrote:
NPC corps prevent prevent you from being wardec'd. You proposed removing that, at which point a single wardec efficiently places all of those players who were avoiding wars into a war.
Conversely by forming one man corps each has to be wardec'd individually which increases costs for chasing the characters down in numbers and greatly decreases the chances of any lesser known or targeted characters from receiving wardecs.
It's demonstrably far less isk efficient to chase the individual targets than having a single entity to wardec, and with any luck you won't be chased at all.
Depends how much it costs to war deck an NPC Corp |

Nevil Oscillator
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Posted - 2015.05.28 03:35:16 -
[35] - Quote
Tyberius Franklin wrote:
Why would it have a cost calculated any differently than for any other corp?
Because they are different |

Nevil Oscillator
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Posted - 2015.05.28 07:48:51 -
[36] - Quote
Tyberius Franklin wrote:That's not a justification for price differentiation. Alliances are different from individual corps yet have the same cost scaling.
An NPC corp of 10 people would need to cost more than an alliance/corp of 2000 for them to cost more to dec as a group than individually, so you would have a strong, relevant justification to make.
I don't need to justify the price difference, it's a completely invented number in the first place. What's if for ? administration costs ? |

Nevil Oscillator
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Posted - 2015.05.28 11:45:46 -
[37] - Quote
Tyberius Franklin wrote: Sure, you aren't obligated to any justification, but I can't see this conversation going any further if you just handwave existing mechanics as "invented."
You could have an opt in as well as an opt out.
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Nevil Oscillator
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Posted - 2015.05.28 12:24:02 -
[38] - Quote
Omar Alharazaad wrote:I like this wardec npc corps idea... unfortunately people who are far more voracious than I would put it to task. It doesn't matter what the price is, as raising it will not discourage larger entities from paying the fee. A larger fee would only keep smaller entities, who ironically the NPC corps would have a much easier time dealing with, from being able to declare. Meanwhile large groups who specialize in war will have their own little space orgy of violence because they CAN afford it. So, ISK argument in this situation is actually a bad one.
I was suggesting that each NPC corporation could have it's own militia who can be at war |

Nevil Oscillator
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Posted - 2015.05.28 13:54:28 -
[39] - Quote
Omar Alharazaad wrote:Ah. so many posts, I admit freely to having skimmed the last 30 pages or so. That would be interesting, but I have a feeling that those militias would be largely empty, with perhaps the exception of CAS.
It seems a bit pointless wardecing NPC Corps if their carebears are not in any danger, it has to appeal to pirates not just people looking for a fight. Tempting players out of the safety zone but with what ? I like the idea of NPC corps dealing with their enemies through players but how do they get enemies when they are immune to anything but a suicide attack ? |

Nevil Oscillator
190
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Posted - 2015.05.29 04:54:57 -
[40] - Quote
Players don't begin the game with a lifetime of knowledge about the Eve universe and the various groups within it, they have a limited amount of time to come to terms with their existence
New Player
The Eagles have a lot to answer for but game play in NPC corps becomes a bit stagnant so we must try to get them into player corps or maybe we should just make the NPC corps a bit more interesting ?
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Nevil Oscillator
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Posted - 2015.05.29 05:44:15 -
[41] - Quote
Mr Epeen wrote:Kaarous Aldurald wrote:Mr Epeen wrote: I'm pretty sure that the sudden loss of a significant portion of the player base is a pretty good justification for keeping immunity.
It wasn't a good enough justification for the ISBotters. They can't hold the game hostage by threatening to withdraw their subs anymore, and CCP standing up to that selfish, petty tyranny is a good thing. Yeah. And don't forget the Awoxers either, Kaarous. Whooie! Did they ever throw a fit. But y'all are still here after declaring your hate for the game that CCP destroyed with balance. None of you left. CCP didn't cave to your pathetic cries of falling skies and mass unsubs. No, you just moved to the next most risk averse PVP you could find. Like the ISBoxers are still here. Still multiboxing. Just adapted. There's one thing that everyone has in common in this game. From the fluffiest carebear to the most heartless alliance leader, they all fill the forum with anger, threats and tears when it's their EVE that CCP is looking to fix. Mr Epeen 
I can't believe you said that , I shall report you, you are a troll, does it sound anything like that ? |

Nevil Oscillator
191
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Posted - 2015.05.31 11:34:04 -
[42] - Quote
Mayhaw Morgan wrote:
Compare: "Hiking is fun. Swimming is fun. Bob won't swim with sharks in the pool. We'll let sharks be taken out of the pool. Bob will be able to have more fun." "Hiking is fun. Swimming is more fun. Bob likes to hike. We should break Bob's legs and throw Bob in the pool."
See the difference?
What do you expect a piranha to say ? Their perspective and goals are quite narrow |

Nevil Oscillator
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Posted - 2015.05.31 17:38:56 -
[43] - Quote
Scipio Artelius wrote:Nevil Oscillator wrote:What do you expect a piranha to say ? Their perspective and goals are quite narrow Why are CCP piranhas? What's wrong with them trying to increase player retention? CCP said lets break peoples legs and throw them in water infested with flesh devouring aquatic creatures of course |

Nevil Oscillator
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Posted - 2015.06.01 00:02:28 -
[44] - Quote
Kaarous Aldurald wrote:March rabbit wrote:Kaarous Aldurald wrote:Yuri Ostrovskoy wrote:So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps?
For my part, I simply haven't seen anyone posting on the NPC side who I'd want to hang out with. The majority of you are only posting here to defend the racket you have going, and I wouldn't be interested in playing the game with people like that. Not sure if i would like to hang out with people from CODE.  Why might that be?
I think they smart bombed my shuttle once and took my pod down to half armor, using a cruiser that subsequently got concorded. They then sent me a message threatening to do it again if I didn't pay them xxx million isk.
I paid them and it hasn't happened again.
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Nevil Oscillator
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Posted - 2015.06.02 11:08:31 -
[45] - Quote
Aoife Fraoch wrote:. Fortunately we have this whole field of math dedicated to dealing with these kinds of problems.
If they can't get the basics right, how do you expect them to understand more complicated concepts ?
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Nevil Oscillator
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Posted - 2015.06.03 06:40:56 -
[46] - Quote
I think wardecs would be much more interesting if they were a default of 2 days for 20mil |

Nevil Oscillator
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Posted - 2015.06.03 07:50:09 -
[47] - Quote
xxxTRUSTxxx wrote:Nevil Oscillator wrote:I think wardecs would be much more interesting if they were a default of 2 days for 20mil is that 2 days worth of online and undocked time ? or 2 days worth of logged off ?
Yeah it would be nice to force people to be doing what they would normally be doing while they are wardeced but no.. Wardec allows you to interupt another corporations activities if you have enough firepower to scare them, it doesn't force them to line up and get shot unless their own greed makes them take the risk. With a smaller repeatable wardec it would allow a quick and over with show of force and for a much hated corp to be constantly in threat from it's many victims that want payback. |

Nevil Oscillator
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Posted - 2015.06.03 18:20:12 -
[48] - Quote
xxxTRUSTxxx wrote: i asked about the 2 day timer because with a war dec being shorter it's too easy to just log off for 2 days,, but a week. not so easy you can't force people to play the game as you want and it's rather silly to expect it, some love pvp, some like it and some hate it. .
That isn't relevant because having the minimum length for a war dec shorter is of no advantage to the person getting war decced, it doesn't end after 2 days if it is not over.
Wardecs are expensive if your target is a bunch of thrashers ganking with meta 1 guns, how many do you need to kill before it remotely matches your expense ? |

Nevil Oscillator
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Posted - 2015.06.03 18:51:44 -
[49] - Quote
Lucas Kell wrote:
With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor.
I imagine most war decs are declared by someone who thinks they can win. |

Nevil Oscillator
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Posted - 2015.06.04 13:15:17 -
[50] - Quote
xxxTRUSTxxx wrote:how would it not be an advantage if the dec was only 2 days. a 2 day dec wouldn't be designed to wipe a corp out,, it would be a bash and run type of dec. 2 days doesn't bother anyone really unless you've a timer on a pos say. but even then players will stayed logged off and not care about the tower getting bashed. this is all just talk anyway, i've no data to say a 2 day war dec system would be good or bad or an advantage or not. it just sounds silly and easy to avoid. i'm sure CCP keep it at a week for a reason and the costs the same 
Come on Trust this one is really easy, when you get to the end of the 2 days the aggressor can just wardec them again if that isn't long enough. Incidentally the same as currently can if 7 days isn't long enough. The time only serves to provide a minimum commitment to the war by the aggressor, it helps the defender in no way at all. |
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Nevil Oscillator
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Posted - 2015.06.04 13:37:44 -
[51] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote: "nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.
Though some say nullsec is safer than highsec ...  ... but then war deccers are sh** in hunting people.
Null is safer for some people because Concord doesn't shoot first and ask questions later. |

Nevil Oscillator
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Posted - 2015.06.04 17:10:45 -
[52] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote:Kaarous Aldurald wrote: "nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.
Though some say nullsec is safer than highsec ...  ... but then war deccers are sh** in hunting people. The skill of the person doing the hunting really isn't all that relevant. Bad or good, everyone shows up in local. Sure, leave corp, get to system, scan down, approach, get back to corp, shoot. GG That's hugely against the rules, last I heard. As in, first offense, perma ban.
I'm not exactly sure what that achieves ? |

Nevil Oscillator
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Posted - 2015.06.04 18:06:54 -
[53] - Quote
xxxTRUSTxxx wrote: but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ? but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.
I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ? |

Nevil Oscillator
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Posted - 2015.06.04 18:29:02 -
[54] - Quote
xxxTRUSTxxx wrote:Nevil Oscillator wrote:xxxTRUSTxxx wrote: but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ? but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.
I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ? i've already explained why i think it's different. sure the current system would let you dec for 2 days then retract.. what you'd really like is a cheaper war dec. am i right?
No , at 20mil a pop, 8 days would be more expensive than currently. |

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Posted - 2015.06.05 19:25:18 -
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xxxTRUSTxxx wrote:
ok.but still doesn't make sense when the current system allows for a 2 day dec if the aggressor choses so. or maybe i'm just not getting why you think it would be better. or is it not that it's better just more options ?
Yeah I guess it is just a pricing issue, a lot of people don't PVP in expensive ships, at 50 mil you could already be down more than anyone intends to put on the battlefield. |

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Posted - 2015.06.06 07:03:34 -
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Low Sec, Null Sec , Wormhole space, is all by definition more dangerous than High Sec, if you are going there to fight it is a good idea to have a plan to replace your ship when you lose it. If you are going there to have a look around because you have not been there before then the same is even more so true. If you are part of alliance that dominates the territory so much that it is no longer dangerous for you that doesn't change the fact that it's natural state is more dangerous and probably still is for people that are not part of that alliance. |

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Posted - 2015.06.06 07:52:22 -
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Scipio Artelius wrote:
I'd personally almost recommend that all highsec Corps take a trip to nullsec and learn how to survive there.
Dunno, I would say it depends on the corp, some corps are never going to be wardeced.. ever.. OK In Null you have no gate guns and station guns but if you are a high sec corp you might not even know what they do anyway.
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Posted - 2015.06.06 08:22:21 -
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Scipio Artelius wrote:Nevil Oscillator wrote:Dunno, I would say it depends on the corp, some corps are never going to be wardeced.. ever.. OK In Null you have no gate guns and station guns but if you are a high sec corp you might not even know what they do anyway.
Sure. If it's not a specific risk for a corp then they don't need to worry about it. For most, the risk of wardecs is a thing. Sentry guns do nothing against war targets.
People only wardec me because I post on the forum. don't post here and you are probably completely safe |

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Posted - 2015.06.06 17:26:22 -
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Sibyyl wrote: [quote=Aza Ebanu]
Non-consensual PVP is an essential part of the game.
Players exist within a universe where the actions of other have consequences to them but no it is not essential that everyone be taking the same risks for the same rewards. It is for the players to decide what will be out of their depth and if you had no shallow end then there would be no good or bad decision.
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Posted - 2015.06.07 04:36:18 -
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Sibyyl wrote:
We are talking about EVE, a non-consensual PVP spaceship game. We shouldn't provide a shallow end for a 5-year old player, just like we don't let 30-year olds stay in Kindergarten. I'm perfectly fine with rookies enjoying wardec immunity for a reasonable period of time. Why does a 5-year old player need this coddling?
If you wanted the shallow end hottub experience, isn't that what station spinning is for?
My point was that each player has a choice , you chose your path they chose theirs , is it ok to then moan that theirs is too good ?
Aza Ebanu wrote:
NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction.
They aren't , every activity in Eve has consequences on other players.
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Posted - 2015.06.07 10:53:38 -
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Aza Ebanu wrote:
I enjoy NPC corps and EVE is better for it. I am just saying wardeccing an NPC corp should bring consequences. If a capsuleer thinks he is bad enough to take on the whole Federation Navy to attempt at those capsuleers, why not let him?
Many players are already at war with the Federation Navy and many NPC corporations support missions against faction navy. It feels like there are a few loose ends with this scenario and their exemption from wardec is one of them.
Many of the points against allowing them to be wardeced are valid but that exemption does allow for some manipulation that is questionable.
I couldn't support an argument that existing players don't already have enough advantages over new ones in any way shape or form. |

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Posted - 2015.06.08 08:48:07 -
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Lucas Kell wrote:Avaelica Kuershin wrote:This got me wondering, are killboards used as a source of intel on who the weakest are? They can be, but there's a whole range of different ways. Avaelica Kuershin wrote:And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws. Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.
Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ? |

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Posted - 2015.06.08 11:37:03 -
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Tao Dolcino wrote:I think that the main reason why players don't join a corpo is that the recruitment subforum is not at all representative of the wide choice of corporations in EVE. It's only representative of the corporations who advertise, and who are at 95% PvP oriented corpos (strong discipline, hierarchy, minimum SP, minimum commitment, TS3 obligatory, full API etc...) There are a lot of corporations for people who don't wish to set PvP as their main goal, and who want a more relaxed and family atmosphere, but they are mostly invisible.
Dunno, Fac war corps seem to like noobs but doctrine fleets probably need people that can fly specific Battleships, T2 Logistics, Strategic cruisers ect..
I don't know much about mining corps but again they are fleet effective and fleet defensive at certain level if that is the stage they have achieved.
You probably find Noob corps are more likely to recruit noob players. Is a one year CEO going to know how to effectively use a 8 year player ?
Avaelica Kuershin wrote:Nevil Oscillator wrote:Lucas Kell wrote:Avaelica Kuershin wrote:And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws. Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now. Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ? Which is why I went on a null-sec roam to get a feel for something different. Primarily I spend my time between exploration and (skill queue online) for industry.
OK, yeah me too , that and the fact high sec exploration loot is a bit lame |

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Posted - 2015.06.08 21:39:49 -
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Black Pedro wrote:
CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game?
Yeah but if you quit because of that then you invent some other reason rather than admit it.
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Posted - 2015.06.10 09:41:47 -
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Jonah Gravenstein wrote:Ima GoodGirl wrote:Your just making quotes up. Stop inventing prove for your fail points. Now apologise to the man for calling him a liar when he was in fact quite truthful.
It's just someone's trolling Alt having a laugh |

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Posted - 2015.06.10 11:29:01 -
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I pity anyone who has to read a 79 page thread full of personal bickering |

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Posted - 2015.06.10 16:13:42 -
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Does it matter what CCP Rise said ? |

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Posted - 2015.06.11 10:10:11 -
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Mayhaw Morgan wrote:
You can already see corp members kill and lossmails. It's quite a useful feature, honestly, both in explaining to noobs what can/did happen to them and just as fodder for conversation.
I already know what I didn't do ..
Get out alive |
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